Blender is the first and only fully integrated 3D graphics creation suite allowing modeling, animation, rendering, post-production, realtime interactive 3D and game creation and playback with cross-platform compatibility – all in one tidy, easily and free downloadable package. Modeling A range of 3D object types including polygon meshes, NURBS surfaces, bezier and B-spline curves, metaballs, vector fonts (TrueType, PostScript, OpenType) ‘Smooth proxy’ style catmull-clark subdivision surfaces Boolean mesh functions Editing functions such as extrude, spin, screw, warp, subdivide, noise, smooth Soft selection editing tools for organic modeling Python scripting access for custom tools Animation Armature (skeleton) deformation with forward/inverse kinematics, auto skinning and interactive 3D paint for vertex weighting Non-linear animation mixer with automated walkcycles along paths Constraint system Vertex key framing for morphing, with controlling sliders Character animation pose editor Animatable lattice deformation ‘Ipo’ system integrates both motion curve and traditional key-frame editing Audio playback, mixing and editing support for sound synchronisation Python scripting access for custom and procedural animation effects Realtime 3D/game creation Note: Game engine physics are currently not available in Blender 2.28. If you want to use Blender’s realtime features, please use 2.25 for the time being. Graphical editor for defining interactive behavior without programming Collision detection and dynamics simulation Python scripting API for sophisticated control and AI, fully defined advanced game logic Supports all OpenGL™ lighting modes, including transparencies, Animated and reflection-mapped textures Playback of games and interactive 3D content without compiling or preprocessing Audio, using the fmod toolkit Multi-layering of Scenes for overlay interfaces Rendering Very fast inbuilt scanline renderer Oversampling, motion blur, post-production effects, fields, non-square pixels Environment maps, halos, lens flares, fog Various surface shaders such as Lambert, Phong, Oren-nayar, Blinn, Toon Edge rendering for toon shading Radiosity solver Export scripts available for external renderers such as Renderman (RIB), Povray, Yafray, Virtualight UV texture editor with various mesh unwrap modes Interface Flexible user configurable window layout Powerful object-oriented data system Anti-aliased fonts with international translation support Windows for animation curves/keys, schematic scene diagram, non-linear video sequence editing, character animation action editor, non-linear animation mixer, image/UV editing, file/image selection and file management Inbuilt text editor for annotations and editing Python scripts Consistent interface across multiple platforms Files Save all scene data in a single .blend file .blend format supports compression, digital signatures, encryption, forwards/backwards compatibility and can be used as a library to link to from other .blend files Read / Write TGA, JPG, PNG, Iris, SGI Movie, IFF, AVI and Quicktime GIF, TIFF, PSD, MOV (Windows and Mac OS X) Native import and export for DXF, Inventor and VRML files, with python scripts available for many other 3D formats Create stand-alone executables containing interactive 3D content or play back with the 3d web browser plugin